Mobile tech is the umbrella term for the newest and most impressive set of product lines hitting the shelves from major technology companies. The mention of new mobile technology sends a buzz around the Internet that, at times, does not stop to enjoy the current tech’s status.

Since the release of the iPhone 6s, whose processing, display, and camera capabilities are conceptually unparalleled in the context of user-friendly functionality, it didn’t take long for all of us to wonder about the next installment in the line. While reviews concerning the phone mostly meditated on the question of whether it was enough of an upgrade from the previous iPhones, it should come as no surprise that smartphone manufacturers are simply trying to keep up with demand from the consumer base. They’re doing so by gradually upgrading hardware with each new iteration of the product line.

But how much is too much? Is the push for groundbreaking technology also affecting the amount of use seen by mobile technology? In the areas of gaming and fitness, the answer is yes for some—and it isn’t a good thing.

Gaming
Gaming addiction is a very real phenomenon. The gaming industry itself has been aware of the problem for many years and has attempted self-regulation to a high degree.

When it comes to gambling, the problem is compounded, as gaming online or with mobile technology can create addiction on multiple levels. In true developer fashion to ward off the worst, online gaming hub Bet Fair notes on their responsible gaming page that you can set limits for yourself to not deposit more money than you want into your account. “The deposit limit will allow you to restrict the amount of money entering your account, before betting takes place on any part of the site,” they note as part of a more comprehensive guide to playing responsibly.

Gambling games aren’t the only ones to which one may become addicted. Also high in risk are MMORPGs like Eve and World of Warcraft, which have seen horror stories of suicides and adultery rampant in users unable to get help for their extreme addictions to their online lives and pursuits.

Fitness
Many unhealthy addictions surround technology industries, but how does it affect the fitness and health app community? With the new push for health-related technology in the mobile community, what can we expect from these developers?

Specifically, can the typical game mechanics of multiplayer networking and achievements and rewards spur a kind of unhealthy health addiction? For running, for instance, or cycling, there are app technologies already available that promote competitive health pursuits. Sure, the speculation may sound a little wild, but that of course was the case with addiction to video games and Facebook, both meant to spur health in social communities and mental exercises in their own rights.

Is the push for breakthrough technology in the mobile industry doing a service for the population at large? In isolated communities the answer probably lies in studies on contact time between individuals and their devices, but in the larger metropolitan areas with near-unlimited access at all times, chances are the numbers will get worse before they get better.

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